Just one more turn. Everyone that has played a Civilization computer game knows it well.
You’re sitting there at 10pm, promising yourself that this will indeed be your last turn. You move a few units here, upgrade a few cities there and before you know it, it is now 3 in the morning and you have to go to work in 5 hours.
And now you can experience having a a shitty, tired day at work thanks to the new Civilization boardgame!
The game was released this week and initial interweb impressions show that it is incredibly faithful to the computer game version. Being a huge fan of the original series, i’m really looking forward to checking this one out, mainly due to the face to face social aspect of sitting around a table and shooting the shit as opposed to staring at the cold, dead glaze of an LCD screen.
I’m not sure if i’ll be buying it any time soon, but that shouldn’t stop anyone else from bringing it to the table *nudge nudge* 😉
Alrighty. So last game session I set up some basic recording gear to test out audio recording of sessions. The results are as follows.
Things to keep in mind or look into in the future:
1. Video recording at the same time, possibly using the Macbook Pr’s inbuilt camera. Might be too much to audio record and video record separately. The audio recording is a dedicated audio recording with a quality mic through an external interface.
2. Photographs taken at certain intervals in the game and tagged so you know what is happening.
3. Making a conscious effort to describe what you are doing/what is going on.
Game 1 – Dominion
I never thought i’d be interested in wargames. They just look so, HEAVY. Stacks of little abstract tokens with their corners cut off, shuffling across a gigantic hex map. Referring to a 200 page manual every 2 minutes as you work out which velocity round can penetrate which kind of armour from whatever angle and trajectory it was fired from. It’s the kind of thing my grandpa would have played, cared about and just…..known, because he was probably actually there.
I’m just a dude that wants to make tank go boom.
So after digging around on the boardgamegeek forums, I kept seeing a game titled “Memoir 44” which was showing up on multiple gateway game lists. A wargame with it’s complexity completely stripped out and just the core mechanics remaining. It sounded like something I could handle.
And it had little moulded tanks. Hells fucking yeah!
So my copy of Memoir 44 arrived yesterday and I went around to my sisters place to have a game with my bro in law. Man, that is one fun little wargame. Heroscape-esque rules (attack distances and how many dice are rolled determined by hexes. Different terrain hexes determine unit strengths/weaknesses) with a light card drawing theme on the side. You draw from a deck of cards (usually 6 cards per player, but it can change depending on the scenario) which dictate in what part of the battlefield you can issue orders, and how many units you can move at a time.
Combat boils down to counting the hex distances, take into account the terrain the units are on which may/may not modify the number of dice being rolled, and then roll to see what happens. You win the game by killing units, completing objectives and claiming victory medals.
And that is basically it. We didn’t play for long (time constraints) but from what I experienced the game is a lot of fun. There are something like 20 expansions for this thing as well, ranging from completely different parts of the war, different armies, aeroplanes, gigantic campaigns that all link together and maps that do nothing else except change the appearance of the terrain to make it more “authentic”.
Consider my wargame cherry officially popped!
Matt, Drew & Ben
Pandemic– Everyone but round 2 was close
Smallword– Ben with Matt and Drew equal 2nd place